The VHS shares best practice, experience and expertise between institutions, practitioners and private collectors.
Discover a growing library of resources and case studies created by VHS Members.

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Ritsumeikan University, Kyoto
This study looks at three cases of utilising cultural assets related to digital games in three forms: one organised by the Joyo-city government, the other by the Ritsumeikan Center for Game Research, and one…
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Centre for Computing History
A profile piece describing the mission of the Centre for Computing History in Cambridge: This case study, written by Jason Fitzpatrick, examines how the Centre for Computing History preserved the broad collection of 1980s…
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Museum of London: Video Games Collection
Foteini Aravani, a Digital Curator at the Museum of London, discusses how they began working on a new collecting area within the museum’s collections, in order to tell the story of London through interactive…
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“Game Over?”: British Academy / Leverhulme Trust White Paper (2018)
Funded by the British Academy and Leverhulme Trust, written by James Newman and Iain Simons and published in 2018, this White Paper was originally commissioned from the National Videogame Foundation and Bath Spa University…
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“Time Extend!”: ESRC White Paper (2020)
Written by James Newman and Iain Simons. A treatise on the future of curating, preserving and exhibiting videogames.Quite simply, unless we act now:Future generations will permanently lose access to their cultural heritage.The next generation…
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“The VHS Tapes” Series
The VHS hosts a bespoke series of talks with members of the SSN community about digital game preservation, collection and exhibition.
