This study looks at three cases of utilising cultural assets related to digital games in three forms: one organised by the Joyo-city government, the other by the Ritsumeikan Center for Game Research, and one in collaboration with Bandai Namco Entertainment.
These three cases exhibited the importance of involving various players surrounding digital games in order to fully realising the full potential of what these cultural assets can offer. The exhibit further sheds light on the general interest that is drawn from the public regarding digital games.

